Outside of Star Citizen Lore, Emerald Sky was originally founded as a squad in a game called Jumpgate back in 1999 / 2000. We were part of the Quantar faction which is where the Emerald in the name originated as the faction color was green. The Quantar were underpowered due to decisions made by the dev team and were therefore getting their ass kicked all the time. Dalamars and CorwinSF, along with a few other players, formulated a plan to run guns and ship equipment from the overpowered factions to ours (the ship components were modular and could be installed in any chassis). It was expensive initially as these components were never meant to be bought sold as a commodity and were often moved at a significant loss and huge capital investment. To put it in Star Citizen Terms, it would be like loading a Caterpillar with Medical Supplies, with no profit.
Quickly the Quantar combat pilots realized we were really making a difference as the high end ship gear was readily available in the stations we stocked. As a result we began receiving large infusions of cash from the fighter pilots of our faction to run the equipment. It was not a mechanic in the game so we had essentially invented it (to overuse a term you could say we were on the forefront of “emergent gameplay”). It was always a great feeling when pilots from our faction logged into the game and found high quality components in our home stations to outfit their ships and very excitedly announced it on chat (usually crediting us). At many points during the game Emerald Sky transport convoys found themselves with spontaneous escort squadrons to help us complete our tasks. At our height it wouldn’t be unusual to have 5 or six transport vessels in a convoy from enemy space, with a dozen fighters as escort. We had the time of our lives, and helped balance a game the devs had no clue how to fix. Sadly Jumpgate died and it’s sequel was never fully realized.